![]() ![]() The output is either drawn to the screen or captured as a texture. This displays the Scene view Camera A component which creates an image of a particular viewpoint in your scene. You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. More info See in Glossary appears in the Scene view An interactive view into the world you are creating. Some Gizmos are only drawn when the GameObject is selected, while other Gizmos are drawn by the Editor regardless of which GameObjects are selected. Built-in scene tools such as the move tool are Gizmos, and you can create custom Gizmos using textures or scripting. The Scene Gizmo A graphic overlay associated with a GameObject in a Scene, and displayed in the Scene View. More info See in Glossary view has a set of navigation controls to help you move around efficiently: In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. The Scene A Scene contains the environments and menus of your game. ![]()
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February 2023
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